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Fallout 4 weapons of the new millenia
Fallout 4 weapons of the new millenia




  • This weapon serves as the capstone 20 Gauge shotgun, which the base game sorely lacked.
  • The Combat Shotgun is a mid-high tier semi-auto 20 Gauge shotgun, with a skill requirement of 75.
  • This weapon is designed to be the player's primary assault weapon until skill level 75..
  • The Assault Rifle is a mid-high tier full-auto 5.56mm assault rifle, with a skill requirement of 60. It features 9 of Millenia's finely modeled weapons, specifically the: This new weapon pack, dubbed Weapons of This Millenia, aims to implement a select handful of Millenia's weapons with the intent of smooth integration into the core balance of the game, such that all weapons have a unique role.

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    Even the more recent repacks from Qolore7 and audixas are not immune to this issue. As excellent as the modding talents of New Vegas mod authors are, there's a common problem among many of their weapon packs: too many of the weapons overshadow either each other or pre-existing vanilla weapons perhaps the most egregious example being the AKs and AR15s Weapons Pack, which adds maybe 4 dozen copies of the same darn weapon to the game.






    Fallout 4 weapons of the new millenia